Fans of the blockbuster video game series “Destiny” tend to have strong opinions. They’ve earned that right, having stuck by the first game through its often messy life span. Many players have sunk hundreds if not thousands of hours into the first game.
And thus, with the preliminary launch of the beta for “Destiny 2” this week, the series’ most dedicated fans are sharing their opinions on the game’s official Reddit page.
Many of those opinions are positive!
But some of the most upvoted threads are … less so.
Here’s what players are saying about “Destiny 2” after the first 24 hours.
A lot of folks are unhappy about ability “cooldown” times — how long it takes before you can use certain special moves after having used them once.
“Destiny 2,” like the first game, is a first-person shooter. There’s a main campaign that you can play, with a narrative focus. But the meat and potatoes of “Destiny” (and “Destiny 2”) is playing with friends online. Beyond just being fun to play with friends, there’s a gameplay reason for this: Different people play as different character “classes.”
There are three in “Destiny 2”:
-Hunter, which is an offense-focused character class (able to move swiftly, with a focus on attacking and escaping).
-Titan, which is a defense-focused character class (able to take more damage and deal more damage, and create shields).
-And Warlock, which is a mix of both with some magical healing elements thrown in for good measure (a nice medium, but potentially more technical).
Beyond designating a look, each class has its own abilities. The Warlock, for example, can heal his buddies. But these abilities can only be used on a limited basis – you use one, and it takes a period of time (“cooldown”) before it can be used again. And people who are already playing the game’s beta are really unhappy wth how long these cooldowns take. Several unique threads on the “Destiny” subreddit are dedicated to that unhappiness.
One of the playable classes, the Hunter, is being called comparatively useless when it comes to those abilities we were talking about.
Of the three classes, the Hunter seemingly has been shafted when it comes to special abilities. As one popular Reddit thread put it: “The Hunter dodge ability pales far in comparison to the Warlock and Titan [abilities].”
It’s easy to understand why players might feel this way. While Warlock class players can heal fellow players and throw combustible grenades, and Titan class players can put up a defensive wall used by everyone, the Hunter is given a dodge as one of their special abilities – not exactly exciting.
“I’m sorry, but it is extremely poor design and is not comparable at all. Dodge should be incorporated like a jump, not this,” the thread writer notes.
One Redditor who claims to have played the first game for “over 1,400 hours” (just shy of 60 Earth days) says they’re super disappointed, and goes into extreme detail about why.
If you’re pretty serious about the first “Destiny,” and are wondering if “Destiny 2” is going to live up to your expectations, this detailed (and highly upvoted) thread is for you. Here’s just some of what it says, care of Reddit user “Tresceneti”:
-“The game feels uncomfortable to play, it lost what made its gunplay/gameplay exciting and fun to play.”
-“Jumping. I understand they’re trying to slow the game down now, but what they’ve done is expand the size of the world while severely slowing down our guardians. I loved being able to glide around and move across the battlefield as a very mobile shooter in the first game. It’s one of the big appeals ‘Destiny’ has for me, and it’s gone.”
-“Weapons. Guns feel extremely weak. Submachine guns and Pulse Rifles were the only weapons I saw doing any sort of acceptable damage. Handcannons were alright to use, but you were taking a hit to damage. Pulse rifles and submachines seem more on par with the rate of damage to enemies in the first game. It just feels like a chore to kill enemies most of the time.”
-“I still very much enjoy ‘Destiny’ and am not meaning to ruffle feathers or ruin other guardians’ fun. I’ve been gradually having more fun as I’ve played more of the beta, easing up on some of these things. But they’re all still glaring issues to me and I’m genuinely not having fun. I’m feeling frustrated and wanted to rant it out.”
So-called “supers” apparently take an especially long time to become available for use.
Each of the “Destiny 2” classes has a “super” move that becomes available over time. Think of it literally – you’re granted super powers temporarily. In the case of the Warlock above, for instance, the super is a flaming sword that shoots flames and can be used to rip through enemies.
These supers are woefully short-lived when executed; a lot of damage can be done while they’re active, but they take quite some time before becoming available once more. “Does anyone else feel like supers take forever to get now?” one of the top-rated “Destiny 2” Reddit threads asks. Many users commiserated.
And, ya know, since this is a beta, people are finding some hilarious glitches and immediately snapping photos to share. This one popped up on Reddit as, “The new dances are amazing!”
As of now, the “Destiny 2” beta is only available on PlayStation 4 and Xbox One consoles for people who pre-ordered the game. It becomes publicly available for anyone, for free, on July 21. The beta will be available for PC players sometime in August.
You can be sure to find many, many more strong opinions on the “Destiny 2” beta in the game’s official Reddit forum as the days go on, and even more after the game launches on September 6 for Xbox One and PlayStation 4 (it arrives on PC soon after, on October 24).
Check out the latest trailer of the game in action right here: